How I built a 3D space simulator in one day with Claude (Three.js + shaders)
I'm not a graphics programmer. I had never written a GLSL shader. I'd heard of Three.js but never actually used it. One day later, aethelia.space exists — a browser-based 3D space simulator with 6 real star systems, 12 shader-rendered cosmic anomalies, moons orbiting planets, procedural textures, an
ORIGINAL SOURCE →via Dev.to
ADVERTISEMENT
⚡ STAY AHEAD
Events like this, convergence-verified across 689 sources, land in your inbox every Sunday. Free.
GET THE SUNDAY BRIEFING →RELATED · tech
- [TECH] Launch: Ariane 64 | Amazon Leo (LE-02)
- [TECH] Launch: Atlas V 551 | Amazon Leo (LA-06)
- [TECH] Launch: Falcon Heavy | ViaSat-3 F3 (ViaSat-3 Asia-Pacific)
- [TECH] Launch: Falcon 9 Block 5 | Starlink Group 17-16
- [TECH] Launch: Soyuz 2.1a | Progress MS-34 (95P)
- [TECH] Launch: Long March 6 | Unknown Payload