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sportsLOW2026-05-03 00:05 UTC

The GameIdentityRegistry Pattern — Bridging Mirror netId and Socket.IO playerId

When you run Mirror and Socket.IO in the same Unity project, you immediately hit a translation problem. Mirror identifies players by netId — a uint assigned at spawn time by the Mirror host. Socket.IO identifies players by playerId — a string assigned by your Node.js backend when they connect. These

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